Augmented Reality - Why I Care

January 9th, 2024 - DarkBrave

So for this post I decided to think about technology I'm super excited about that will come in the future, whether soon or very far out. When I think "future" many things come to mind like neural interfaces, flying cars, space travel, and many other seeming fictional things. Many people see Virtual Reality or VR as the future of computing, but I take issue with that. Not only does VR essentially suck you out of the real world and into some fictional mess, it also just feels less cool compared to augmented reality or AR. Integrating cool and new technology with the real world is one of my favorite things, and AR is a great example of that. Now that why I prefer AR to VR is out of the way, I'd like to get into why AR matters for the future and how it will affect computing.

Now I'm going to use Apple's reasoning to quickly explain one way in which AR (also known as Spatial Computing according to Apple, although it also combines in elements of VR) is better than a traditional computer. With a regular technology setup, you need monitors, keyboards, mice, watches, tablets, scanners, phones, and a lot of other things, but with a small AR headset, that can be minimized. An AR headset can replace all of this, but that leads us to the hardware.

While there is no cost-effective, ultra-long battery, extremely light AR device out there, and there won't be for a very long time, talking about this is still important. Think of a better Google Glass instead of a worse Apple Vision Pro or Meta Quest Pro headset. It just needs to be like wearing a pair of glasses versus wearing a big clunky headset, no matter how small it is, but it still needs a great field-of-view to be worthwhile.

As for software, the HUD style of a Glass is, in my opinion, superior to whatever else people come up with, although it does need some development to become better for long-term use. Although great for getting work done, I just don't like visionOS's interface for walking around places, as it feels more stationary, but that would work in a lot of situations. A more HUD-style interface in the middle ground will be needed to allow for lots of information and utility at the same time.

Now that a lot of that is out of the way, I'd just like to throw out some crazy ideas for applications and tools for an AR device:

So that's pretty much all my ideas for right now, but feel free to check back on this rambling in a bit to see if I've added any new ideas to them. If you can't tell, I'm excited for this future with augmented reality and concepts you can only dream about, but with our world's amazing engineers, it may just become a reality.